Things should now be working right for extra materials and how waste is applied there. Thanks go to Lutz Major, and other people from the forum.
Link to these details
||Alternate Format XML (with times as well)
|Set your Industry and Production Efficiency in a cookie
You can drag this bit up, if you have the screen width for it
Base chance is 20% for battlecruisers, battleships, Hulk
Base chance is 25% for cruisers, industrials, Mackinaw
Base chance is 30% for frigates, destroyers, Skiff, freighters
Base chance is 40% for all other inventables
|Decryptor Modifier||Decryptor Effects|
|None||No chance modifier, end copy is ME -4, PE -4 |
|0.6||Chance is reduced to 60% of what it was. Max runs is raised by 9. end copy is ME -6, PE -3. Very rarely worth it.
|1.0||Chance is unaffected. Max runs is raised by 2. end copy is ME -3, PE 0.
|1.1||Chance is raised to 110% of what it was. end copy is ME -1, PE -1.
|1.2||Chance is raised to 120% of what it was. Max runs is raised by 1. end copy is ME -2, PE 1.
|1.8||Chance is raised to 180% of what it was. Max runs is raised by 4. end copy is ME -5, PE -2.
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