Bountyhunting Improvements (CSM)

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All this data is potentially out of date, and should be taken with a truckload of salt


Raised by: Dierdra Vaal
Submission Date: 17-08-2008
Issue ID: 0102-06-0062


The current bounty system has many flaws and is highly under used. The plan (pdf file) linked in the thread proposes a new implementation of the bounty system that solves its current problems and makes bounty hunting a viable profession

Potential Solutions[edit]

For the full solution, please refer to the bounty hunter parts of Nil mortifi sine lucre, however, the highlights are listed here:

  • Bounties will change into bounty contracts
  • Players with the bounty hunter skill can accept these contracts
  • Contracts can only be issued on players you have a kill right on
  • Bounty hunters who have accepted the contract gain a derived kill right on the target, allowing them to attack the target anywhere
  • Bounty payouts will be proportionate to the approximate value of the damage inflicted on the target
  • One option is to have bounty hunting agents that are in stations with bounty offices, they could assign missions just like normal agents except against wanted players

After receiving feedback from players, we can consider allowing pilots to issue bounty contracts on players they do NOT have a kill right on. This contract would not yield a derived kill right, which might make it a lot more difficult for a bounty hunter to fulfill the contract in empire space. This should be clear in the bounty contract, but it is an interesting addition to the system described in the pdf document.

Relevant Forum Threads[edit]