CSM Meeting Minutes 4.006 raw log

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All this data is potentially out of date, and should be taken with a truckload of salt

CSM Meeting Minutes 4.006 raw log

[ 2010.02.07 15:17:38 ] ElvenLord > ========================================
[ 2010.02.07 15:17:56 ] ElvenLord > this meeting no.6 is starting
[ 2010.02.07 15:17:56 ] TeaDaze > X up those who are here and awake
[ 2010.02.07 15:18:00 ] Song Li > x
[ 2010.02.07 15:18:00 ] ElvenLord > x
[ 2010.02.07 15:18:00 ] Helen Highwater > x
[ 2010.02.07 15:18:01 ] Alekseyev Karrde > x
[ 2010.02.07 15:18:01 ] Z0D > x
[ 2010.02.07 15:18:01 ] TeaDaze > x
[ 2010.02.07 15:18:06 ] T'Amber > X
[ 2010.02.07 15:18:08 ] Sokratesz > x
[ 2010.02.07 15:18:12 ] Korvin > x
[ 2010.02.07 15:18:36 ] Mrs Trzzbk > x
[ 2010.02.07 15:19:06 ] Korvin > lets form a fleet and gank freighters now)
[ 2010.02.07 15:19:10 ] ElvenLord > :D
[ 2010.02.07 15:19:16 ] T'Amber > :)
[ 2010.02.07 15:19:19 ] TeaDaze > We'll assume Meissa is afk at the oment
[ 2010.02.07 15:19:23 ] TeaDaze > Moment*
[ 2010.02.07 15:19:38 ] ElvenLord > Since major Zastrow is missing Hellen will step in for him as first alt
[ 2010.02.07 15:19:50 ] ElvenLord > Agenda for this short meeting is:
[ 2010.02.07 15:19:56 ] ElvenLord > 1. More control over medals2. Tower under Attack Mails to POS Gunners3. Increase forum signature file size limitations4. Reconnect to lost drones5. Increasing fleet size6. In-Game Account Expiration Countdown
[ 2010.02.07 15:20:05 ] Mrs Trzzbk > 7: Mass Effect 2 owns really hard
[ 2010.02.07 15:20:12 ] ElvenLord > lol
[ 2010.02.07 15:20:17 ] Mrs Trzzbk > just want to put that out there
[ 2010.02.07 15:20:24 ] ElvenLord > but there is no wiki about it so next meeting :P
[ 2010.02.07 15:20:26 ] TeaDaze > The real reason GF died :P
[ 2010.02.07 15:20:29 ] Alekseyev Karrde > duely noted
[ 2010.02.07 15:20:35 ] Z0D > :)
[ 2010.02.07 15:20:59 ] ElvenLord > First on agenda is: 1. More control over medals
[ 2010.02.07 15:21:05 ] ElvenLord > I seem to have lost the wiki
[ 2010.02.07 15:21:09 ] TeaDaze > http://wiki.eveonline.com/wiki/More_Control_Over_Medals_%28CSM%29
[ 2010.02.07 15:21:14 ] TeaDaze > Got renamed, again...
[ 2010.02.07 15:21:20 ] Sokratesz > ><
[ 2010.02.07 15:21:26 ] Sokratesz > 8) renaming of wiki's
[ 2010.02.07 15:21:30 ] Z0D > http://wiki.eveonline.com/wiki/More_Control_Over_Medals_(CSM)
[ 2010.02.07 15:21:56 ] ElvenLord > ZOD pls enlighten us a bit more :D
[ 2010.02.07 15:23:30 ] Korvin > !
[ 2010.02.07 15:23:33 ] Z0D > !
[ 2010.02.07 15:23:37 ] Alekseyev Karrde > !
[ 2010.02.07 15:23:40 ] ElvenLord > Korvin go
[ 2010.02.07 15:24:08 ] Korvin > 2) CCP had changed my medal text missprints by petition
[ 2010.02.07 15:24:20 ] Korvin > and as for change it for the fee
[ 2010.02.07 15:24:32 ] Korvin > that could be abused
[ 2010.02.07 15:24:33 ] Helen Highwater > !
[ 2010.02.07 15:24:47 ] Korvin > [end]
[ 2010.02.07 15:24:52 ] ElvenLord > Z0D go
[ 2010.02.07 15:25:17 ] Z0D > As said on point 1- Corp members should be able to reward other player in other corps, also for having alliance medals
[ 2010.02.07 15:26:26 ] Z0D > 2- ability to modify text and 3- make it disapear for real instead of being there forever [/end]
[ 2010.02.07 15:26:36 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 15:26:45 ] Alekseyev Karrde > Having medals grantable outside the corp will lead to medal proliforation and they'll just stop being cool.  I like "alliance" medals but that's as far as i'd go.  The proposal has a lot of good stuff in it, but i couldnt support it due to this [end]
[ 2010.02.07 15:27:03 ] ElvenLord > Helen Highwater go
[ 2010.02.07 15:27:03 ] Mrs Trzzbk > !
[ 2010.02.07 15:27:04 ] Helen Highwater > Would the 'medal griefing' issue not be solved by requiring the awardee to accept the medal before it appears on their character sheet or having a public/private option as for certificates?[end]
[ 2010.02.07 15:27:15 ] T'Amber > !
[ 2010.02.07 15:27:39 ] ElvenLord > Mrs Trzzbk go
[ 2010.02.07 15:27:42 ] Mrs Trzzbk > Medals are already uncool, and "medal griefing" would be hilarious and awesome. [end]
[ 2010.02.07 15:28:03 ] Song Li > !
[ 2010.02.07 15:28:10 ] ElvenLord > T'Amber go
[ 2010.02.07 15:28:13 ] T'Amber > a) Awardee Accepts the medal b) Its Costs a fair amount of isk for the medal = no medal griefing [end]
[ 2010.02.07 15:28:15 ] Sokratesz > !
[ 2010.02.07 15:28:21 ] T'Amber > *has to accept
[ 2010.02.07 15:28:26 ] ElvenLord > Song Li go
[ 2010.02.07 15:28:34 ] Song Li > I can't believe I'm going to say this... I ag.. I ag... I agree with Mrs TrzzBk.
[ 2010.02.07 15:28:48 ] Song Li > [end]
[ 2010.02.07 15:28:51 ] ElvenLord > Sokratesz go
[ 2010.02.07 15:28:52 ] Sokratesz > hey i have a cool medal =p  and yes, the rewardee having to accept them sounds like a good idea [end]
[ 2010.02.07 15:29:01 ] TeaDaze > !
[ 2010.02.07 15:29:07 ] Alekseyev Karrde > !
[ 2010.02.07 15:29:08 ] ElvenLord > TeaDaze go
[ 2010.02.07 15:29:19 ] TeaDaze > By default medals are private, thus to "accept" a medal is to make it public
[ 2010.02.07 15:29:30 ] Sokratesz > !
[ 2010.02.07 15:29:33 ] TeaDaze > And if the delete option is broken, it should be bugfixed
[ 2010.02.07 15:29:56 ] TeaDaze > Also I think it would be funny to be able to award daft medals to random people :P [end]
[ 2010.02.07 15:29:57 ] Sokratesz > nm.
[ 2010.02.07 15:30:07 ] Helen Highwater > !
[ 2010.02.07 15:30:08 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 15:30:09 ] Alekseyev Karrde > Awardee accept and increase cost to 10m, charge applied whether they accept or not [end]
[ 2010.02.07 15:30:54 ] ElvenLord > Helen Highwater go
[ 2010.02.07 15:31:04 ] Helen Highwater > Remember that awarded medals show in teh corp info of the awarding corp as well as in the character sheet of the awardee, if you're talking about public/private options then that needs to be taken into account[end]
[ 2010.02.07 15:31:24 ] Z0D > !
[ 2010.02.07 15:31:36 ] ElvenLord > Z0D go
[ 2010.02.07 15:31:44 ] Z0D > Putting a cost to it would stop spam, and what is 10 mil fee to award a medal to players who help shape a battle, a titan kill etc [/end]
[ 2010.02.07 15:32:03 ] Song Li > !
[ 2010.02.07 15:32:16 ] TeaDaze > !
[ 2010.02.07 15:32:32 ] ElvenLord > Song Li go
[ 2010.02.07 15:32:50 ] Song Li > For Helen's comment, I don't see the corp info having to be private for the corp that awarded it. It's only viewable in corp anyways. The private would be for the individual's display [end]
[ 2010.02.07 15:33:06 ] ElvenLord > TeaDaze go
[ 2010.02.07 15:33:08 ] TeaDaze > Make it more expensive to players out of corp, but as is for within same corp. [end]
[ 2010.02.07 15:33:21 ] Z0D > agreed TD
[ 2010.02.07 15:34:30 ] ElvenLord > then can we vote on amended proposal (with Denis entering changes in wiki)?
[ 2010.02.07 15:34:46 ] Alekseyev Karrde > !
[ 2010.02.07 15:34:51 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 15:34:56 ] Alekseyev Karrde > Could you summarize the changes that would be enetered? [end[
[ 2010.02.07 15:36:05 ] ElvenLord > 1. Giving medals outside corp with higher price2. Awordee accepting medal
[ 2010.02.07 15:36:15 ] ElvenLord > *awardee
[ 2010.02.07 15:36:19 ] T'Amber > !
[ 2010.02.07 15:36:25 ] ElvenLord > T'Amber go
[ 2010.02.07 15:36:29 ] ElvenLord > did I miss any?
[ 2010.02.07 15:36:33 ] T'Amber > Maybe a button to automatically ignore all medal rewards from a player?
[ 2010.02.07 15:36:43 ] T'Amber > ie. Never Accept Medals from this player/ corp
[ 2010.02.07 15:36:44 ] Song Li > !
[ 2010.02.07 15:36:48 ] T'Amber > [/end]
[ 2010.02.07 15:36:50 ] ElvenLord > Song Li go
[ 2010.02.07 15:37:25 ] Song Li > Is that accept to make public, or accept at all? I would prefer accept to make public with them automatically receiving [end]
[ 2010.02.07 15:37:48 ] ElvenLord > accept at all, making them public or not is already available
[ 2010.02.07 15:38:23 ] ElvenLord > you can show it or not, its up to awardee
[ 2010.02.07 15:39:27 ] ElvenLord > anyone else? if not we go for vote
[ 2010.02.07 15:40:13 ] Song Li > !
[ 2010.02.07 15:40:19 ] ElvenLord > Song Li go
[ 2010.02.07 15:40:51 ] Song Li > Would a compromise and the accept feature be to only allow a medal to be awarded once? That would cut down on medal spam [end]
[ 2010.02.07 15:41:31 ] ElvenLord > I think medal can be awarded just once to a person
[ 2010.02.07 15:41:46 ] ElvenLord > you can not award same medal to same person 5 times
[ 2010.02.07 15:42:18 ] Song Li > kk
[ 2010.02.07 15:42:25 ] ElvenLord > ok lets vote on amended proposal, Y or N
[ 2010.02.07 15:42:27 ] ElvenLord > =================
[ 2010.02.07 15:42:29 ] ElvenLord > y
[ 2010.02.07 15:42:32 ] Sokratesz > y
[ 2010.02.07 15:42:33 ] TeaDaze > y
[ 2010.02.07 15:42:38 ] Z0D > y
[ 2010.02.07 15:42:43 ] Helen Highwater > Y
[ 2010.02.07 15:42:50 ] Song Li > Y (though don't think it needs an accept button)
[ 2010.02.07 15:42:55 ] Alekseyev Karrde > y
[ 2010.02.07 15:43:24 ] Korvin > y (exp p2
[ 2010.02.07 15:43:32 ] Mrs Trzzbk > y
[ 2010.02.07 15:43:38 ] ElvenLord > ==============
[ 2010.02.07 15:43:39 ] TeaDaze > Passed 9 for
[ 2010.02.07 15:43:45 ] T'Amber > \o/
[ 2010.02.07 15:43:56 ] ElvenLord > next on agenda is 2. Tower under Attack Mails to POS Gunners
[ 2010.02.07 15:43:58 ] TeaDaze > http://wiki.eveonline.com/wiki/Tower_under_Attack_Mails_to_POS_Gunners_%28CSM%29
[ 2010.02.07 15:44:17 ] Alekseyev Karrde > Y
[ 2010.02.07 15:44:24 ] Alekseyev Karrde > ;p
[ 2010.02.07 15:44:34 ] Korvin > ! Y with both hands, afk fot the pie )
[ 2010.02.07 15:44:40 ] Sokratesz > fuck yeah
[ 2010.02.07 15:44:44 ] ElvenLord > well I would say no to mail spam but hey
[ 2010.02.07 15:44:57 ] Song Li > you have filters now, use them ;-)
[ 2010.02.07 15:45:05 ] ElvenLord > everyone that has starbase config role already gets them
[ 2010.02.07 15:45:41 ] Song Li > !
[ 2010.02.07 15:45:41 ] TeaDaze > This is pretty simple. You trust the gunners to defend the pos but not enough to let them monkey with the pos settings :P. So instead let them know it is under attack. We already know what hilarity ensues if the directors are offline :P
[ 2010.02.07 15:45:50 ] ElvenLord > and I got shitloads of those everyday cause retards like tri like to shoot a pot at a tower and leave it
[ 2010.02.07 15:45:54 ] Helen Highwater > If you have starbase config and gunner roles separately wuld you get two mails per tower?
[ 2010.02.07 15:46:17 ] T'Amber > !
[ 2010.02.07 15:46:20 ] ElvenLord > Song Li go
[ 2010.02.07 15:46:51 ] TeaDaze > !
[ 2010.02.07 15:47:07 ] Song Li > Helen has a good point, maybe filter per person, though I don't know how the auto mail system is coded. This should also be part of hte revised roles discussion [end]
[ 2010.02.07 15:47:31 ] ElvenLord > T'Amber go
[ 2010.02.07 15:47:33 ] T'Amber > Lols Teadaze [/end]
[ 2010.02.07 15:48:00 ] ElvenLord > TeaDaze go
[ 2010.02.07 15:48:02 ] TeaDaze > I'd like only one mail Helen, but I'd rather two than none ;) [end]
[ 2010.02.07 15:48:34 ] ElvenLord > I used to get 20-30 mails a day before they fixed it, pls no more :S
[ 2010.02.07 15:49:01 ] ElvenLord > I'm fairly sure they will fuck it up and I will get 4-10 same mails a day
[ 2010.02.07 15:49:05 ] ElvenLord > :P
[ 2010.02.07 15:49:13 ] TeaDaze > !
[ 2010.02.07 15:49:18 ] ElvenLord > TeaDaze go
[ 2010.02.07 15:49:28 ] TeaDaze > That is down to implementation and not something we can control :( [end]
[ 2010.02.07 15:50:01 ] ElvenLord > lets vote on this, Y or N
[ 2010.02.07 15:50:03 ] ElvenLord > ============================
[ 2010.02.07 15:50:05 ] ElvenLord > N
[ 2010.02.07 15:50:05 ] Song Li > Y
[ 2010.02.07 15:50:06 ] TeaDaze > y
[ 2010.02.07 15:50:07 ] Sokratesz > y
[ 2010.02.07 15:50:08 ] Korvin > y
[ 2010.02.07 15:50:08 ] Z0D > y
[ 2010.02.07 15:50:18 ] Alekseyev Karrde > y
[ 2010.02.07 15:50:25 ] Mrs Trzzbk > n
[ 2010.02.07 15:50:36 ] Helen Highwater > Y
[ 2010.02.07 15:50:39 ] Song Li > Elven: If you're worried about mail, right click, drop roles
[ 2010.02.07 15:50:44 ] Song Li > ;-)
[ 2010.02.07 15:50:48 ] TeaDaze > passes 7 for 2 against
[ 2010.02.07 15:50:53 ] ElvenLord > =================================
[ 2010.02.07 15:52:18 ] ElvenLord > Next on agenda 3. Increase forum signature file size limitations
[ 2010.02.07 15:52:23 ] TeaDaze > http://wiki.eveonline.com/wiki/Increase_forum_signature_file_size_limitations_%28CSM%29
[ 2010.02.07 15:52:32 ] Sokratesz > YESSSS
[ 2010.02.07 15:52:44 ] T'Amber > !
[ 2010.02.07 15:52:49 ] ElvenLord > T'Amber go
[ 2010.02.07 15:52:53 ] Korvin > NOOooo
[ 2010.02.07 15:52:55 ] T'Amber > nvm gotta go
[ 2010.02.07 15:52:57 ] Sokratesz > !
[ 2010.02.07 15:52:58 ] T'Amber > sorry
[ 2010.02.07 15:53:01 ] Mrs Trzzbk > !
[ 2010.02.07 15:53:01 ] ElvenLord > Sokratesz go
[ 2010.02.07 15:53:06 ] Sokratesz > by file size they mean kb, not pixels then yessss
[ 2010.02.07 15:53:11 ] TeaDaze > !
[ 2010.02.07 15:53:14 ] Sokratesz > otherwise noooo [end]
[ 2010.02.07 15:53:16 ] Song Li > !
[ 2010.02.07 15:53:21 ] ElvenLord > Mrs Trzzbk go
[ 2010.02.07 15:53:22 ] Mrs Trzzbk > I also want to be able to go back to my neon pink "JADE FOR CSM" sig, can we get on that please? [end]
[ 2010.02.07 15:53:29 ] Mrs Trzzbk > neon pink gif
[ 2010.02.07 15:53:30 ] Mrs Trzzbk > at that
[ 2010.02.07 15:53:34 ] Mrs Trzzbk > all blinky and shit
[ 2010.02.07 15:53:37 ] Mrs Trzzbk > [real end]
[ 2010.02.07 15:53:43 ] ElvenLord > TeaDaze go
[ 2010.02.07 15:53:51 ] TeaDaze > Sok, Read the proposal :P Pixel size limit stays [end]
[ 2010.02.07 15:54:02 ] Sokratesz > yesssss'
[ 2010.02.07 15:54:02 ] ElvenLord > Song Li go
[ 2010.02.07 15:54:43 ] Song Li > Damnit TD took half mine! Also the text length of the the Sig should be increased.. Annoying to have to bit.ly all your links just to get the stuff to fit [end]
[ 2010.02.07 15:54:55 ] Sokratesz > !
[ 2010.02.07 15:55:00 ] ElvenLord > Sokratesz go
[ 2010.02.07 15:55:15 ] Sokratesz > and a horizontal line between the sigobtw and you are now discovering my actual sig
[ 2010.02.07 15:55:25 ] Sokratesz > ..and the post [end]
[ 2010.02.07 15:55:36 ] ElvenLord > OK lets vote on this Y or N
[ 2010.02.07 15:55:39 ] ElvenLord > ===================================
[ 2010.02.07 15:55:40 ] ElvenLord > y
[ 2010.02.07 15:55:41 ] Sokratesz > y
[ 2010.02.07 15:55:43 ] TeaDaze > y
[ 2010.02.07 15:55:45 ] Song Li > y
[ 2010.02.07 15:55:48 ] Alekseyev Karrde > y
[ 2010.02.07 15:55:59 ] Z0D > y
[ 2010.02.07 15:56:08 ] Helen Highwater > Y
[ 2010.02.07 15:56:35 ] Korvin > n
[ 2010.02.07 15:56:48 ] Alekseyev Karrde > make my beautiful 15 sigs MORE PRETTY GODDAMN IT
[ 2010.02.07 15:57:07 ] ElvenLord > mrs ex-goon?
[ 2010.02.07 15:57:14 ] Sokratesz > ice-cold
[ 2010.02.07 15:57:44 ] Mrs Trzzbk > y
[ 2010.02.07 15:57:46 ] Mrs Trzzbk > sorry
[ 2010.02.07 15:57:49 ] ElvenLord > ==============================
[ 2010.02.07 15:57:50 ] Mrs Trzzbk > was shitposting on EVE-O
[ 2010.02.07 15:57:50 ] TeaDaze > Passed 8 for 1 against
[ 2010.02.07 15:57:55 ] Mrs Trzzbk > all this sig talk got me excited
[ 2010.02.07 15:58:00 ] Sokratesz > xd
[ 2010.02.07 15:58:08 ] ElvenLord > NEXT: 4. Reconnect to lost drones
[ 2010.02.07 15:58:09 ] TeaDaze > http://wiki.eveonline.com/wiki/Reconnect_to_lost_drones_%28CSM%29
[ 2010.02.07 15:58:17 ] Sokratesz > !
[ 2010.02.07 15:58:45 ] ElvenLord > Sokratesz go
[ 2010.02.07 15:58:47 ] Sokratesz > sometimes it works, sometimes it doesnt - really weird.....fix pls.  [end]
[ 2010.02.07 15:59:27 ] Mrs Trzzbk > !
[ 2010.02.07 15:59:37 ] ElvenLord > Mrs Trzzbk go
[ 2010.02.07 15:59:53 ] Mrs Trzzbk > I'd prefer a carrier-like solution where if you warp off your're boned but if you get DC'd the drones return to your bay
[ 2010.02.07 16:00:10 ] Helen Highwater > !
[ 2010.02.07 16:00:16 ] Mrs Trzzbk > because it is bullshit of the highest order to be ratting in a Domi and get dropped and come back just in time for the rats to be blowing up your last Ogre II
[ 2010.02.07 16:00:20 ] Mrs Trzzbk > [end]
[ 2010.02.07 16:00:26 ] ElvenLord > Helen Highwater go
[ 2010.02.07 16:00:36 ] Helen Highwater > The second con sounds like a pro to me
[ 2010.02.07 16:00:40 ] Helen Highwater > [end]
[ 2010.02.07 16:00:54 ] Mrs Trzzbk > your butte
[ 2010.02.07 16:00:54 ] TeaDaze > !
[ 2010.02.07 16:01:02 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:01:25 ] TeaDaze > It could be an "unintended" buff hence why it is down as a con
[ 2010.02.07 16:01:41 ] TeaDaze > I.e. a way to exploit the new mechanic [end]
[ 2010.02.07 16:01:46 ] Alekseyev Karrde > !
[ 2010.02.07 16:01:51 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 16:02:07 ] Alekseyev Karrde > it'd be an incredibly interesting, fun and challenging change to sentry drone sniping though.  May buff fun factor
[ 2010.02.07 16:02:09 ] Alekseyev Karrde > end
[ 2010.02.07 16:02:18 ] TeaDaze > !
[ 2010.02.07 16:02:24 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:02:57 ] TeaDaze > I agree Aleks, but that wasn't the point of the proposal so it would be up to CCP on that score if it was allowable [end]
[ 2010.02.07 16:02:57 ] Song Li > !
[ 2010.02.07 16:03:08 ] ElvenLord > Song Li go
[ 2010.02.07 16:04:00 ] Song Li > issue with the timer.. if hte server crashes during that time, and it takes a bit to restart you'll be over that time stamp.. depending how it's coded, or if you have tech issues on your side. is the timer really needed? [end]
[ 2010.02.07 16:04:24 ] TeaDaze > !
[ 2010.02.07 16:04:33 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:04:49 ] TeaDaze > Timer is there to encorage people to log back in and not simply setup drones and stay logged off till a targe appears [end]
[ 2010.02.07 16:04:52 ] Sokratesz > !
[ 2010.02.07 16:04:58 ] TeaDaze > target*
[ 2010.02.07 16:05:24 ] ElvenLord > Sokratesz go
[ 2010.02.07 16:05:25 ] Sokratesz > how about being able to warp to your drones if they are listed as ' in faraway space'  ? end
[ 2010.02.07 16:05:31 ] Song Li > !
[ 2010.02.07 16:05:35 ] ElvenLord > Song Li go
[ 2010.02.07 16:05:45 ] Song Li > As opposed to just reloggin every 10 minutes to reset the timer? [end]
[ 2010.02.07 16:06:25 ] TeaDaze > !
[ 2010.02.07 16:06:43 ] ElvenLord > take it this way, coding we should leave to CCP, as for specific exploits possible in this I would also leave to CCP, as they are the ones that will say whats possible or not in this case
[ 2010.02.07 16:06:51 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:07:18 ] TeaDaze > If people want to spend their time logging in, warping back (emergency warp), reconnecting then disconnecting again every 9 mins or so then so be it - I would find that tedious :P [end]
[ 2010.02.07 16:07:47 ] ElvenLord > can we vote on this proposal, Y or N
[ 2010.02.07 16:07:49 ] ElvenLord > ====================================
[ 2010.02.07 16:07:51 ] ElvenLord > y
[ 2010.02.07 16:07:51 ] Song Li > Y
[ 2010.02.07 16:07:52 ] TeaDaze > y
[ 2010.02.07 16:07:52 ] Korvin > =
[ 2010.02.07 16:07:53 ] Alekseyev Karrde > y
[ 2010.02.07 16:07:54 ] Korvin > y
[ 2010.02.07 16:07:55 ] Sokratesz > y
[ 2010.02.07 16:08:17 ] Helen Highwater > Y
[ 2010.02.07 16:08:20 ] Mrs Trzzbk > n
[ 2010.02.07 16:08:32 ] Z0D > y
[ 2010.02.07 16:08:35 ] TeaDaze > passed 8 for 1 against
[ 2010.02.07 16:08:48 ] ElvenLord > ==================
[ 2010.02.07 16:08:51 ] TeaDaze > http://wiki.eveonline.com/wiki/Increasing_fleet_size_%28CSM%29
[ 2010.02.07 16:08:53 ] Sokratesz > i think korvins H is an n
[ 2010.02.07 16:09:02 ] ElvenLord > Next: 5. Increasing fleet size
[ 2010.02.07 16:09:03 ] TeaDaze > he corrected it
[ 2010.02.07 16:09:04 ] TeaDaze > http://wiki.eveonline.com/wiki/Increasing_fleet_size_%28CSM%29
[ 2010.02.07 16:09:07 ] Korvin > it was y
[ 2010.02.07 16:09:12 ] Alekseyev Karrde > Korvin > y
[ 2010.02.07 16:09:13 ] Sokratesz > oh ok
[ 2010.02.07 16:09:18 ] Korvin > they are on 1 button on my keyboard
[ 2010.02.07 16:09:22 ] ElvenLord > simple str8 forward suggestion
[ 2010.02.07 16:09:28 ] Korvin > but thats n on russian
[ 2010.02.07 16:09:33 ] Korvin > what an irony lol
[ 2010.02.07 16:09:35 ] Alekseyev Karrde > !
[ 2010.02.07 16:09:42 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 16:09:50 ] TeaDaze > !
[ 2010.02.07 16:09:52 ] Alekseyev Karrde > Do we REALLY feel good about making blobbing *even easier*?
[ 2010.02.07 16:09:54 ] Alekseyev Karrde > end
[ 2010.02.07 16:10:01 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:10:01 ] TeaDaze > No No No No No No No No No No No No No No [end]
[ 2010.02.07 16:10:02 ] Sokratesz > !
[ 2010.02.07 16:10:09 ] ElvenLord > Sokratesz go
[ 2010.02.07 16:10:10 ] Mrs Trzzbk > !
[ 2010.02.07 16:10:22 ] Sokratesz > it wouldnt change much  about blobs tbh they will still form up in the billions only now they can do it slightly easier
[ 2010.02.07 16:10:23 ] ElvenLord > !
[ 2010.02.07 16:10:24 ] Sokratesz > end
[ 2010.02.07 16:10:34 ] ElvenLord > Mrs Trzzbk go
[ 2010.02.07 16:10:37 ] TeaDaze > !
[ 2010.02.07 16:10:45 ] Mrs Trzzbk > Capping Fleet size doesn't discourage "blobbing" it just makes it annoying as hell to fight.
[ 2010.02.07 16:10:53 ] Helen Highwater > !
[ 2010.02.07 16:10:53 ] Alekseyev Karrde > !
[ 2010.02.07 16:10:57 ] Mrs Trzzbk > You may as wells ay that Alliances should be capped at 200 people to avoid blobbing
[ 2010.02.07 16:10:58 ] Mrs Trzzbk > [end]
[ 2010.02.07 16:11:04 ] ElvenLord > tbh its the same shit, this just allows better fleet manipulation [end]
[ 2010.02.07 16:11:09 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:11:12 ] TeaDaze > It would make a huge change because of fleet wide broadcasts etc having to go to more people etc[end]
[ 2010.02.07 16:11:16 ] Korvin > !
[ 2010.02.07 16:11:28 ] ElvenLord > Helen Highwater go
[ 2010.02.07 16:11:47 ] TeaDaze > !
[ 2010.02.07 16:11:51 ] ElvenLord > TD, thats the risk ppl will have to cope with if they want 500 man gang
[ 2010.02.07 16:12:14 ] Alekseyev Karrde > The fleet size limitations are the only, arguably one of the 2 only if you count lag, disadvantges to piling infinity members into a system to try to fight.  We need MORE disadvantages to doing this not less [end]
[ 2010.02.07 16:12:21 ] Helen Highwater > A better solution would seem to be able to link fleets and share broadcasts, etc between them. that way you still need FCs per fleet but you get more ingame co-ordination tools[end]
[ 2010.02.07 16:12:58 ] ElvenLord > Korvin go
[ 2010.02.07 16:13:01 ] Mrs Trzzbk > !
[ 2010.02.07 16:13:20 ] Korvin > first of all - that change can cause new bugs, the second - thats a 1 alt for 512 ppl to boost
[ 2010.02.07 16:13:38 ] Korvin > thats a very serious boost to gang bonuses
[ 2010.02.07 16:13:53 ] Korvin > and can ruin tha balance
[ 2010.02.07 16:13:54 ] Alekseyev Karrde > !
[ 2010.02.07 16:13:55 ] Sokratesz > not like they were in need of a nerf
[ 2010.02.07 16:14:02 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:14:05 ] Korvin > [end]
[ 2010.02.07 16:14:19 ] TeaDaze > Also need a clarification on size, the original thread called for a level above fleet command and not just another wing. [end]
[ 2010.02.07 16:15:16 ] ElvenLord > what is not clear about adding skill that adds one more wing per lever?
[ 2010.02.07 16:15:24 ] TeaDaze > !
[ 2010.02.07 16:15:26 ] ElvenLord > or total ammount of ppl in gang?
[ 2010.02.07 16:15:30 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:15:47 ] Z0D > !
[ 2010.02.07 16:15:58 ] Alekseyev Karrde > It doesnt boost gang bonuses at all, it just requires fewer characters to apply them to an equal number of people.  Of the things wrong with this, that is marginal imo and is not a meaningful warfare link buff [end] (thanks for skippin me twice in a row
[ 2010.02.07 16:16:07 ] TeaDaze > The point was the original proposal was for a level above fleet command, but the wiki doesn't reflect that. I also take exception to no cons listed when there are clearly issues to do with extra lag etc[end]
[ 2010.02.07 16:16:50 ] ElvenLord > there is no issue with extra lag, as the sistem/coding stays the same just the limit of it is raised a bit
[ 2010.02.07 16:16:55 ] ElvenLord > lag is the same as it was
[ 2010.02.07 16:17:01 ] TeaDaze > !
[ 2010.02.07 16:17:03 ] Sokratesz > cco would have to judge that
[ 2010.02.07 16:17:25 ] T'Amber > !
[ 2010.02.07 16:17:31 ] ElvenLord > besides you get more lag from 2-3-4-5 gangs then 1 gang with same numbers as calculations are done 1 time not 3-4-5-6 times
[ 2010.02.07 16:17:46 ] ElvenLord > Mrs Trzzbk go (I skipped you)
[ 2010.02.07 16:17:49 ] Mrs Trzzbk > The fleet system as is doesn't discourage you from bringing 800 people though. Simply allowing more people into a single fleet instead of requiring that they make 3 of them will not add any lag and may, in fact, reduce it due to there being less...
[ 2010.02.07 16:17:59 ] Mrs Trzzbk > ...shit for the server to calculate (e;f,b)
[ 2010.02.07 16:18:01 ] Mrs Trzzbk > And I don't see how gang bonuses being applied to more people is a "boost" to them since it's not as if they're more powerful the more people they apply to or something.
[ 2010.02.07 16:18:53 ] Mrs Trzzbk > Helen's idea for "fleet linking" is good but would require considerably more coding and would introduce, I'm sure, all manner of hilarious bugs.  Most of which would probably consist of being able to warp to hostile gangmembers.
[ 2010.02.07 16:19:05 ] Sokratesz > xd
[ 2010.02.07 16:19:22 ] Mrs Trzzbk > Pretty much what I'm saying is that this is a simple solution to an annoying problem and you're all tilting at lag windmills.
[ 2010.02.07 16:19:23 ] Mrs Trzzbk > [end]
[ 2010.02.07 16:19:29 ] ElvenLord > Z0D go
[ 2010.02.07 16:19:30 ] Z0D > I like the idea of Helen about linking, but what about different elements of a fleet at the wing level able to be created by different wing commanders and then linked to a fleet, forming up a fleet could then be faster [/end]
[ 2010.02.07 16:19:46 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:19:49 ] TeaDaze > If you are broadcasting to more people, you are sending gang boost messages to more people - how can you not see that as causing additional server load?? These messages are send the second the booster enters the fray. Also on the subject of boosting to
[ 2010.02.07 16:20:22 ] TeaDaze > more people you are allowing a single gang booster to apply to hundreds more people without having to have the command structure in place
[ 2010.02.07 16:20:44 ] TeaDaze > Lastly I do not want to support ANYTHING that makes it easier to throw bigger fleets around [end]
[ 2010.02.07 16:20:59 ] Helen Highwater > !
[ 2010.02.07 16:21:17 ] ElvenLord > T'Amber go
[ 2010.02.07 16:21:19 ] T'Amber > Helens idea sounds pretty good to me if it could be made bug free  - another skill to add to the command tree - Fleet Communication Systems Operation ftw. opens up some interesting possibilities. Allowing more people to benifit off one persons skills
[ 2010.02.07 16:21:29 ] T'Amber > not so good [end]
[ 2010.02.07 16:21:37 ] ElvenLord > Helen Highwater go
[ 2010.02.07 16:21:48 ] Helen Highwater > With regards to TD's last comment, the biggest obstacle to getting 500 people in a system is getting 500 people, not having to put them in separate fleets.[end]
[ 2010.02.07 16:22:07 ] TeaDaze > !
[ 2010.02.07 16:22:13 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:22:32 ] TeaDaze > With respect it doesn't appear to be a big issue for many alliances / naptrains etc to get 500 people in fleet. [end]
[ 2010.02.07 16:22:40 ] TeaDaze > (well, fleets :P)
[ 2010.02.07 16:23:19 ] Helen Highwater > !
[ 2010.02.07 16:23:25 ] ElvenLord > Helen Highwater go
[ 2010.02.07 16:23:30 ] Z0D > !
[ 2010.02.07 16:23:56 ] Helen Highwater > And those peopel aren't suddenly going home now becaues they have to be in two fleets. increasing ghe max size of fleets doesn't magically conjure up more x's in alliance[end]
[ 2010.02.07 16:24:05 ] T'Amber > !
[ 2010.02.07 16:24:11 ] ElvenLord > Z0D go
[ 2010.02.07 16:24:14 ] Z0D > as the game goes and more players get playing it, i think its only logical that system be improved to allow room for more people the ability to play bigger fleets if required, provided ccp can fix lag etc [/end]
[ 2010.02.07 16:24:15 ] T'Amber > -! ignore
[ 2010.02.07 16:24:41 ] ElvenLord > lets vote on this, Y or N pls
[ 2010.02.07 16:24:43 ] ElvenLord > ========================
[ 2010.02.07 16:24:44 ] ElvenLord > Y
[ 2010.02.07 16:24:45 ] TeaDaze > N
[ 2010.02.07 16:24:46 ] Z0D > y
[ 2010.02.07 16:24:49 ] Sokratesz > y
[ 2010.02.07 16:24:50 ] Mrs Trzzbk > y
[ 2010.02.07 16:24:57 ] Helen Highwater > Y
[ 2010.02.07 16:25:12 ] Korvin > n
[ 2010.02.07 16:25:35 ] Song Li > n
[ 2010.02.07 16:25:39 ] Alekseyev Karrde > n
[ 2010.02.07 16:25:42 ] TeaDaze > passes 5 for 4 against
[ 2010.02.07 16:25:47 ] ElvenLord > ================
[ 2010.02.07 16:25:58 ] ElvenLord > next: 6. In-Game Account Expiration Countdown
[ 2010.02.07 16:26:04 ] TeaDaze > http://wiki.eveonline.com/wiki/In-Game_Account_Expiration_Countdown_%28CSM%29
[ 2010.02.07 16:26:22 ] Korvin > #Y
[ 2010.02.07 16:26:26 ] Sokratesz > Y
[ 2010.02.07 16:26:32 ] Z0D > y
[ 2010.02.07 16:26:45 ] Helen Highwater > y
[ 2010.02.07 16:26:49 ] ElvenLord > again str8 forward suggestion, lets just vote and end this meeting :P
[ 2010.02.07 16:26:52 ] Mrs Trzzbk > !
[ 2010.02.07 16:26:53 ] ElvenLord > y or N
[ 2010.02.07 16:26:59 ] ElvenLord > Mrs Trzzbk go
[ 2010.02.07 16:27:00 ] Mrs Trzzbk > I'd like to see longee than 24 hours
[ 2010.02.07 16:27:04 ] Alekseyev Karrde > !
[ 2010.02.07 16:27:06 ] Mrs Trzzbk > but yeah, pretty straightforward
[ 2010.02.07 16:27:09 ] TeaDaze > !
[ 2010.02.07 16:27:09 ] Mrs Trzzbk > [end]
[ 2010.02.07 16:27:10 ] ElvenLord > Alekseyev Karrde go
[ 2010.02.07 16:27:31 ] Alekseyev Karrde > I'd prefer some kind of countdown or billing cycle warning on the log in screen instead of annoying in game popups which might get in the way of me shooting someone
[ 2010.02.07 16:27:32 ] Alekseyev Karrde > end
[ 2010.02.07 16:27:44 ] Z0D > !
[ 2010.02.07 16:27:48 ] ElvenLord > TeaDaze go
[ 2010.02.07 16:27:55 ] TeaDaze > Can we add a configuration option perhaps to set the time from when it warns(24, 48 etc) and maybe add email warning too? [end]
[ 2010.02.07 16:28:08 ] ElvenLord > Z0D go
[ 2010.02.07 16:28:15 ] Z0D > the shutdown type can be annoying but to some , pretty much the only way to warn is by having a pop up [end]
[ 2010.02.07 16:28:25 ] Mrs Trzzbk > This cahnge will cause more people to be subscribed and that will cause more lag i am against it!
[ 2010.02.07 16:28:34 ] ElvenLord > lol
[ 2010.02.07 16:28:34 ] Z0D > :)
[ 2010.02.07 16:28:36 ] Sokratesz > derp
[ 2010.02.07 16:28:38 ] Sokratesz > :P
[ 2010.02.07 16:29:02 ] ElvenLord > want to amend proposal with configuration for warning msg?
[ 2010.02.07 16:29:09 ] Mrs Trzzbk > y
[ 2010.02.07 16:29:10 ] Song Li > Y
[ 2010.02.07 16:29:13 ] Sokratesz > y
[ 2010.02.07 16:29:16 ] Z0D > y
[ 2010.02.07 16:29:17 ] ElvenLord > cooolio
[ 2010.02.07 16:29:26 ] ElvenLord > lets vote on amended proposal, Y or N pls
[ 2010.02.07 16:29:29 ] ElvenLord > ============================
[ 2010.02.07 16:29:30 ] ElvenLord > Y
[ 2010.02.07 16:29:31 ] TeaDaze > y
[ 2010.02.07 16:29:31 ] Sokratesz > y
[ 2010.02.07 16:29:33 ] Z0D > y
[ 2010.02.07 16:29:37 ] Korvin > y
[ 2010.02.07 16:29:39 ] Mrs Trzzbk > y
[ 2010.02.07 16:29:42 ] Helen Highwater > Y
[ 2010.02.07 16:29:54 ] Song Li > y
[ 2010.02.07 16:30:08 ] Alekseyev Karrde > y
[ 2010.02.07 16:30:17 ] TeaDaze > passed 9 for
[ 2010.02.07 16:30:27 ] ElvenLord > ==================================
[ 2010.02.07 16:30:44 ] Sokratesz > see you all next week
[ 2010.02.07 16:30:46 ] Sokratesz > !!
[ 2010.02.07 16:30:50 ] ElvenLord > ok, since we are going away lets arrange the date of the next meeting
[ 2010.02.07 16:30:58 ] ElvenLord > and we will see for the time
[ 2010.02.07 16:31:17 ] Song Li > 18th at 9;30 eve time?
[ 2010.02.07 16:31:19 ] Z0D > 18th to 22nd in Iceland, lets vote on it :)
[ 2010.02.07 16:31:24 ] Korvin > 18th i guess)
[ 2010.02.07 16:31:32 ] ElvenLord > march 6-7th?
[ 2010.02.07 16:31:52 ] Sokratesz > i cant do 6-7th march, can do  14th
[ 2010.02.07 16:31:52 ] TeaDaze > March 7th sounds good
[ 2010.02.07 16:31:53 ] ElvenLord > and I mean issues meeting in game
[ 2010.02.07 16:31:59 ] Mrs Trzzbk > I don't care what day it's on just make it after 1700 EVE ok?
[ 2010.02.07 16:32:00 ] Mrs Trzzbk > thanks
[ 2010.02.07 16:32:04 ] Alekseyev Karrde > i might be iffy march 7
[ 2010.02.07 16:32:04 ] ElvenLord > :P
[ 2010.02.07 16:32:14 ] ElvenLord > ok sok said 14th?
[ 2010.02.07 16:32:18 ] Alekseyev Karrde > 14th works
[ 2010.02.07 16:32:19 ] ElvenLord > and aleks
[ 2010.02.07 16:32:37 ] Korvin > lets do it 14th
[ 2010.02.07 16:32:44 ] Sokratesz > 1700 is fine too, like a cat
[ 2010.02.07 16:32:52 ] T'Amber > have fun in iceland guys
[ 2010.02.07 16:32:59 ] ElvenLord > then NEXT MEETING IS ON 14TH, TIME WILL BE ANNOUNCED
[ 2010.02.07 16:33:00 ] Song Li > I will not make 17:00 on the 14th
[ 2010.02.07 16:33:02 ] Meissa Anunthiel > Yeah, have fun :-)
[ 2010.02.07 16:33:05 ] Alekseyev Karrde > give some time for some good proposals to get built up so we actually havea  full meeting heh
[ 2010.02.07 16:33:08 ] Alekseyev Karrde > BTW
[ 2010.02.07 16:33:09 ] ElvenLord > MEETING HAS ENDED
[ 2010.02.07 16:33:10 ] Meissa Anunthiel > Taste the rotten shark, it's good ;-)
[ 2010.02.07 16:33:11 ] ElvenLord > ============================