Covert ops and cynojammers (CSM)

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All this data is potentially out of date, and should be taken with a truckload of salt


Raised by: Jade Constantine
Submission Date: 31-05-2008
Issue ID: 0102-01-0055


Cynosular jammers are primarily aimed at prohibiting hostile capital deployment in one's home systems. Since the introduction of cynosular jammers covert cyno generators have been introduced, which are designed in a way that they cannot be used to capital or blob deployment. As blackops need boosting anyways, I suggest to revisit the operation of cynosular jammers and make game mechanic changes to allow the usage of covert cynos in cyno jammed systems.

With the impending speed changes it will become increasingly vital to provide alternate methods of guerilla warfare/small gang pvp in 0.0 space and this change should be right at the top of the agenda, ideally coming onto the live server at the same time the speed changes do.

Can’t emphasize strongly enough that the current speed changes envisaged by CCP will make bubble camps in 0.0 extremely strong and virtually impossible to bypass in anything but force recon, and extremely lucky interceptors. Covert jump bridging and black ops insertions can help provide alternatives to simply dying to camps or not trying.

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