Crimson Hand Supply Depot

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All this data is potentially out of date, and should be taken with a truckload of salt

Complex Details
Crimson Hand Supply Depot
Signature Strength 2.5% (low) 10.0% (null)
Type Unknown
DED rating 6/10
Security Lowsec, Nullsec
Known Regions Kador, Delve, Querious, Period Basis
Pirate type Blood Raiders


The Crimson Hand Supply Depot is {{#if:| {{safesubst:{{safesubst:#if: {{{class}}} |p1|p2}}| a Class {{{class}}}{{safesubst:{{safesubst:#if: {{{level}}} |p1|p2}}|, Level {{{level}}} | }} | }} Cosmic Anomaly | a Cosmic Signature of the DED Complex (rated 6/10) type, }} occupied by the Blood Raiders {{#if:| | pirate faction}}. It can be found via exploration {{#if:| | by probing}} in Lowsec and Nullsec systems. For location details see [[{{safesubst:{{safesubst:#if: DED_Complex_List |p1|p2}}|DED_Complex_List|Unrated_Complex_List}}#Locations|Pirate Faction Occupancy Chart]].

The site consists of a volume of space with {{#if:1|an|no}} acceleration gate and contains various structures and their defending {{#if:|drones|pirates}}. {{#if:1|Using the gate allows access to other areas within the site.|}} When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller. {{safesubst:{{safesubst:#if:|p1|p2}}|There are {{{variationCount}}} variations of the site.|}}{{safesubst:{{safesubst:#if:1|p1|p2}}|

This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.|}}

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Room 1 (Waiting Area)[edit]

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Defenders
Group 1 (30km ahead)
1 x (Sentry) Senty Gun (Tower Sentry Angel I)
2 x (Destroyer) Gistior Seizer
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 2 (40km starboard)
2 x (Destroyer) Gistior Defiler
Group 3 (60km port)
1 x (Sentry) Senty Gun (Tower Sentry Bloodraider I)
2 x (Destroyer) Corpior Devoter/Friar
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 4 (75km starboard)
3 x (Destroyer) Corelior Infantry/Sentinel
Group 5 (100km port)
1 x (Sentry) Senty Gun (Tower Sentry Serpentis I)
3 x (Destroyer) Corelior Infantry/Sentinel
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 6 (70km ahead, near gate)
2 x (Sentry) Perimeter Senty (Tower Sentry Bloodraider I)
2 x (Destroyer) Crimson Squire (Corpior Friar)
3 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)
Structures
1 x Gate Security (contains Crimson Hand Level 1 Passcard which is not needed to enter Room 2 (Industrial Sector))
1 x Acceleration Gate (70km) (Leads to Room 2 (Industrial Sector))
more?

Room 2 (Industrial Sector)[edit]

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Defenders
2 x (Sentry) Blood Stasis Tower (Stasis Webifier)
3 x (Sentry) Sentry Gun (Tower Sentry Bloodraider III)
2 x (Sentry) Blood Cruise Missile Battery
8 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
3 x (Battleship) Crimson Elder (Corpus Apostle/Monsignor/Oracle)
2 x (Battleship) Corpus Harbinger (Energy Neutralizing: 35 GJ/s at 25km range)
Overseer's Cask
1 x Crimson Hand Container (contains Crimson Hand Level 2 Passcard which is not needed to enter Room 3 (Central Processing), may contain Blood Raider Cruiser Modules)
Structures
1 x Ancient Acceleration Gate (Leads to Room 3 (Central Processing))
? x Refinery
? Please List.

Room 3 (Central Processing)[edit]

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Defenders
1 x (Sentry) Crimson Sentinel (Stasis Webifier) (contains an unnecessary Crimson Hand Level 3 Passcard and may contain Dark Blood Cruiser? Modules)
3-4 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)
8 x (Battleship) Crimson Elder (Corpus Apostle/Oracle)
The Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any capsuleer ships are within 60 km and will attempt to web ships between 0>50km. It does not need to be destroyed to activate the gates.
Structures (45km)
1 x Acceleration Gate (starboard) (Leads to Room 4a (Supply Sector))
1 x Acceleration Gate (port) (Leads to Room 4b (Sector Command))
more? Please List.

Room 4a (Supply Sector) -optional-[edit]

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Defenders (aggro at 30km)
14 x (Sentry) Sentry Gun (Tower Sentry Bloodraider III)
9 x (Sentry) Blood Cruise Missile Battery
21 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
? x (Battleship) Crimson Elder (Corpus Monsignor)
? x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer: 35 GJ/s at 25km range)
5 total battleships
Structures
1 x Slaver Rig Control Tower (Attacking draws aggro from entire pocket) (contains an unnecessary Crimson Hand Level 4 Passcard)
1 x Acceleration Gate (Leads to Room 3 (Central Processing))
more? Please List.

Room 4b (Command Sector)[edit]

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Defenders
Group 1 (<30 km)
3 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
1 x (Overseer Battleship) Crimson Lord (5,000,000.00 ISK bounty) (wreck contains 19th Tier OPE and may contain Corpum A-type Modules) (Reported to be Immune to Target Painters)
Group 2
11 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
4 x (Sentry) Blood Cruise Missile Battery
? x (Battleship) Crimson Elder (Corpus Monsignor)
? x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer: 35 GJ/s at 25km range)
6 total battleships

The Crimson Lord has an exceptionally strong tank and will repair both shields and armor. The best damage type to use is EM damage (0% shield resists, 40% armor resists) but a large amount of DPS will still be needed.

Structures
? Please List.

Bounties[edit]

Total bounty payout for the pirates in this site is approximately 20,000,000.00 ISK.


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additional source: http://de.sistersprobe.wikia.com/wiki/Crimson_Hand_Supply_Depot