Culture of the Khanid Kingdom

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All this data is potentially out of date, and should be taken with a truckload of salt

Template:Fiction The culture and essence of the Khanid Kingdom is at first sight: The man made manifest of Khanid's will to survive.<ref>Region Description: Khanid:</ref> But of course there is more to it; it is often characterised as being "dynamic, robust, and ethnically diverse". As the Kingdom still upholds many of the traditions of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Throughout Kingdom's history, its culture has been influenced by Caldari culture and traditions, especially Deteis and Civire. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires.<ref name=culture>Khanid Kingdom Description:</ref> The Amarr customs differ from place to place within the domain, as well as vary from the predominate Amarr mainstream on such terms as court culture, Dark Khanid subculture, Khaldari culture, modernization, technology, transcranial microcontrollers, and slavery.

Court Culture[edit]

The current court culture is largely shaped by the events of the past. As Dakos rebelled against the Khanid Kingdom, had he lead the young Kingdom in its first civil war. His rebellion ended with his assassination by agents of Khanid II. This was not the last time that Khanid’s own family acted against him. Khanid has always managed to smother all rebellion attempts, each time tightening the leash on those who might try for the throne. Today all women and children belonging to the family spend their time in the royal palace on Khanid Prime. Although they live in luxury and comfort they’re still hostages, kept to keep their husbands and fathers in line. As for the men, they must spend at least a quarter of each year in the royal palace on Khanid Prime, and there are strict restrictions as to what arms they can own or bear.<ref name=kingdom>Chronicle: The Khanid Kingdom:</ref>

Dark Khanid[edit]

The imperial cities give a traveler the feeling of a grand and majestic empire; this is in the Kingdom not the case. Most of the Khanid cities are relatively rundown and dangerous on the lower and under levels, as well as filthy, polluted, and infested with crime everywhere. The problems had grown, as most recent immigration waves flooded into the cities; and overpopulated a already dense urban areas. Additionally, the Kingdom's megalopolis are most of the time restricted on the surface they can use, but not in the height. In those cities, with their bottomless towers, a new subculture emerged: Dark Khanid.

Which was based on the term Dark Amarr; and the cities lower levels has become the home of this subculture. Those might have been ones nice at one point in time. Classic, even. But now they are filled with prostitution, crash ultra, neon tube lighting, cheap virtual entertainment, snuff Tcmcs, HoloVision commercials (flickering from the facades), broken-down furniture, pilles of rubbish and creates containing who-knows-what, as they still vainly trying to be palatial.

Dark Khanid often draws the picture of a subculture that originated speak in opposition to the new world order without social and personal safety (or rather without the familiar religious safety net). In which the city skylines lost their well known (amarrian) curves, and replaced with Khanid (Caldari) building block efficiency. The working poor commoners and disassociated caldaris are usually the losers in this development, who — often unwittingly — live a life away from the big corporations "in the shadow" of society. This urban subculture combines high tech technology with a low life, which is always on the hunt for money.

Khaldari Culture[edit]

The Kingdom, or Dark Amarr as it is better known as, has always been a strange mismatch of old Amarrian traditions coupled with brand new theories in technology and economics, creating a society that may seem decidedly schizophrenic to the untrained eye.<ref name=NKKs/> The Khaldari culture is a parade example for this. As over time, elements of the 'Caldari immigrant culture' have become incorporated into mainstream Khanid culture. Many Caldaris detach and disenchanted from the ideals of a meritocratic society, moved to a more realpolitical approach. A Caldari character in a famous Khanid novel summarize the view of a whole generation of immigrants:

"The State is meritocracy were aptitude and expertise, to be more precisely the results of the aptitude screening and hardworking decide how far you come. I don’t believe in this social form of natural selection. As I’m weak, I have only one ability: Cunning. [...] I belive in panoply of greed, cynicism, and unapologetic self-serving corporate power plays. I don’t want to be behind the better man, I want to be above him. I have just one skill: Cunning; and I have only faith in my own cunning. It drives me, nothing else. [...] In the State, a special talent or unique set of abilities is not considered meritorious. It is not believed that individual uniqueness grants a citizen any sort of entitlement that allows them to ascend above the masses by default. Which sounds nice as long it isn’t you. I want entitlements for me, and for my offsprings. Family is all there is, that's the Holders way of life, that's the path of virtue for me. You can hate the Khanid Holders, but they understand that you don’t work for a better corporation, state, or greater good; you work for a better tomorrow for you and your family. Unlike Yanou Lautere, I admire Holders who bite — despite their qualification — upwards for a better tomorrow; and downwards not to have a worse tomorrow. I want that my kids have the best seat possible, and not the seat that they deserve. If you want to opposite: Congratulations! For your selfless effort towards a greater good, for a better society. And I will thank you, as I most likely will benefit from it. [...] The Caldari would call me scum, the Khanid with mendacious respect: Khaldari. [...] The Kingdom is man made manifest of the will to power, that is why it is perfect. [...] This will to power describes a main driving force in humans: Achievement, ambition, the striving to reach the highest possible position in life. Volition liberates, that is the deeper truth behind those doctrines of choices, freedom and meritocracy. For the will to power you need just one trade — not hundreds or thousands, not even those of your profession — just one. And my trade is cunning."

People shouldn’t forget, that the Caldari State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile.<ref>Backstory: Corporate State. Caldari:</ref> The Kingdom and the unknown space<ref>Unknown space means here the periphery of the Caldari State, which aren't under the control of a megacorporation. Quote: "The Caldari do not keep track of non-employees (including the disenfranchised), leaving inhabited areas of State space that aren't under the control of a megacorporation.":</ref> is for many physical exiled the first choice.

Generally, Immigrants which already had a high position in the Caldari standard- and non-standard ladder found themselves often in the same social caste. As for the majority a general picture can't be made, as the their professions, reputations, and socioeconomic caste ranges to much. Even if they started to some extent from the same background, today they are part of the full width of the Khanid civic culture. Which can be seen as a testimony of their will. Today, the upper-class mainly lives in the ’Khaldari Enclaves’, or often call ’Caldari Enclaves’. Meanwhile the bulk of Caldari immigrants live within the Khanid society and they are naturalized as Khaldari into the society.

Caldari Enclaves[edit]

Caldari Enclaves are boroughs in very large city or urban areas, which are mostly populated by Caldari and Khaldari, and with a high standard of living. Although the Caldari Enclaves expatriate population constitute a small minority, they shape more than hundred years the cities and enrich the economic and cultural life of the Kingdom. Some Caldaris living in the Kingdom, were ones sent by their employers — megacorporations — to the Kingdom for few years or in form of short-term working contracts; but decided to stay in the cities. There are mainly well-paid specialists, scientists and managers and their families. There are also regular young Caldaris studying in one of the universities. Some have worked their way up in the corporate ladder; and are now in the distribution<ref name=AgentKID>Khanid Innovation Agent: Ake Wagas:</ref>, mining<ref name=AgentKWM>Khanid Works Agent: Egino Aranata:</ref>, R&D<ref name=AgentKIRD>Khanid Innovation Agent: Ohulainen Pesabato:</ref> and security<ref name=AgentKIS>Khanid Innovation Agent: Ahtamaa Visken:</ref> department of some major Khanid companies. Those are currently only Civire and Deteis, as they are by far the largest part of Caldari immigrants. How spectacular some careers may seen, most of them are offsprings of well-paid, well-educated managers. In that respect the upper-class had borrowed many values and traditions of their Khanid business brethren. Some would even go so far to say, that they become 'Business Holders'; supporting economic freedom, monarchism, legalism and military traditions. Their values are often in line with the profit-, practical-, and realpolitical-orientation of many Holders; their living environment on the other hand is very Caldari. Some cynic would even say, that they compensate their lost values ​​by surrounding themselves with Caldari-furniture, -clothes, and other superficial belongings to a point were it becomes a caricature. Others would argue that the Caldari Enclaves aren't a expression of an 'assimilation guilt'; quite the contrary, they are a physical symbol that the profit-motive of the Khaldari upper-class has become a virtue of the Khanid nobility.


Caldari immigrants and disassociateds in the Kingdom are concentrated predominantly in urban centers. The first bulk of immigrants and disassociateds lived in two conflicting cultures with contrasting behaviour codes and patterns of belonging. At work or school, Amarr culture tends to dominate, while during leisure time social networks divide along socioeconomic lines of the Caldari culture. This group of Caldaris have been a somewhat inert force in Khanid politics because the first generation of disassociateds and contract-worker saw their stay as temporary. This is one of the reasons why a interest group with the focus on Caldari Immigrants or Caldari Culture was never originated. The more they got geographically fragmented and naturalized as Khaldari into the society, the less an interest representation was possible or necessary.


Modernization regime is a term which many people use to describe Khanid II rule; but just as many question Khanid’s so call ’technological and economically liberal view’. They see his reign more driven by the light of prevailing circumstances, that the Kingdom needs economic progress, technological changes and trade to survive. So the question is still open; if his policy is a expression of modernization or realpolitik.


The Khanid Kingdom embraces technology, including cloning, much more willingly than the Amarr Empire. Even if most Amarr traditions and customs still exist within the Kingdom, they’ve been modified so that Dark Amarr society is much more dynamic and robust than that of the Amarr Empire.<ref name=kingdom/> The Khanids are also leading (not counting possible Jove work in this field) the science around mind-control/memory-change. The Kingdom has good scientists and labs for this kind of technology, more precisely the removing of special memories, while keeping others.<ref name=novel>Gonzales, Tony (2012): EVE: Templar One</ref> Additionally, the Kingdom was the first minor faction which successfully lobbied for interstellar R&D licenses for starship technology.<ref>News: Intaki Bank secures funding for Syndicate R&D program:</ref>

Transcranial Microcontrollers[edit]

The technology was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip.<ref>Item description: Transcranial Microcontrollers:</ref> The small chips have made it possible to literally inhabit someone else’s experiences and/or programmed experiences. Which is allowing a memory-based virtual reality.<ref>News: Senators' folly a warning to those engaged in chip craze:</ref>

In YC 106 the Ishukone Corporation signed a trade deal for Transcranial Microcontrollers with representatives from the Khanid Kingdom.<ref>Ishukone and Khanid Kingdom sign multitrillion trade deal on Transcranial Microcontrollers:</ref> The microchip rapidly spread in the Kingdom, and early studies by economists indicated that the productivity of slaves with the implant is up to hundred twenty percent greater than of other slaves. Furthermore, tests by medical doctors and psychologists show that slaves with the implant have significantly reduced stress levels and psychological disorders compared to other slaves, and even to 'ordinary' people. Following the age-old mantra that a 'happy worker is a good worker', slaves implanted with the chip will feel happy and content, with no rebellious or ill feelings towards their supervisors. The Transcranial Microcontroller can be programmed in such a way as to create an illusionary existence for the implantee, making him believe he lives quite an ordinary life, with a family, home and freedom. Every night, the mind is re-programmed anew, effectively allowing the slave to constantly re-live the same day, though without him realizing this.<ref name=NKKs/>



As in the Amarr Empire, slavery has always played a large role in the economical and social life of the Kingdom; but notable the Kingdom, denied many of their traditional slave sources, take slaves wherever they can find them.<ref name=kingdom/> Yet in last decade the Dark Amarrians have become increasingly frustrated by the lack of economical benefits provided by slavery in a modern world. The cost for raring, supervising and guarding slaves is only marginally lower than the productivity of the slave, especially when one bears in mind that the productivity is already hampered by the slaves being resentful, inexperienced and, frequently, unhealthy.<ref name=NKKs>News: Khanid Kingdom strenously denies ill treatment of slaves:</ref> That's one of the reasons why the transcranial microcontrollers got so popular; next to the fear of a sudden loss of control over a Vitoc-population, during an Elder invasion.

See Also[edit]