Elsebeth Rhiannon (Character)

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All this data is potentially out of date, and should be taken with a truckload of salt

This article is written from an in-character/roleplay perspective. If you wish to contribute to this page, please refrain from making out-of-character (OOC) references.

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Name Elsebeth Rhiannon

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Biography[edit]

Elsebeth, of clan Rhiannon, was born on Matar in the heartlands of Mikramurka continent in the year 81, as first child of the then Heir to Rhiannon, grandchild of the then Head of the Clan.

She spent her first years alternatively in space on a deep space mining station and at her ancestral home, gathering a wide range of experiences. Between ages 12 and 16 she was educated at Rhiannon as the Heir. She then studied in Pator Tech School, graduating as a mining engineer in 105. During those years she also qualified as pilot, receiving her license upon graduation.

Elsebeth joined the Gradient corporation soon after entering space, and has been an employee in different positions ever since. She started out as a miner and mining supervisor, but quickly turned into diplomacy and leadership, helping shape Gradient as one of the most famous pro-Republic, pro-peace voices in the cluster. She has served Gradient in various fields - hauling, production, sales.

Her presence in space has been in steep decline since the death of Karin Midular and the resulting armed incident between the Republic and the Federation, but she has recently returned to form a new corporation called Icecream Audit office.

10 rules of PR[edit]

Rule #1: no, it is not enough to know yourself that you are doing a good job, how you look in public does matter.

Rule #2: people who are not paying attention to how they make your corporation / alliance look like when they appear in public should not be allowed to talk in public. Better yet, they should not be hired in the first place. (Corollary: If you allow your pilots to appear in public, you should have a dedicated PR staff monitoring it.)

Rule #3: there is nothing to be gained from engaging in "smacktalk", that is, bashing your opponents in public.

Rule #4: whether or not what you are saying about your opponent is in fact true, #3 still holds.

Rule #5: if you think rules #1-#4 do not apply in your situation, you should not be doing PR in the first place. Probably not talking to anyone outside of your family, either.

Rule #6: negotiations with both your enemies and your allies should be done in privacy; the public forums are for addressing the general populace. (Sidenote: it is possible to make addressing the general populace look like talking to your enemy, see "open letters".)

Rule #7: do not lie and do not publish unconfirmed rumors as the truth. This will initially make giving a good impression of yourself a pain in the ass to do in certain situations, but in the long run when the audience knows you just do not lie, it will work to your advantage.

Rule #8: when your opponent is busy making themselves look bad all by themselves, there is no reason to interfere. (Corollary: if you can see the opponent looks like a moron in public, so can the general audience. No need to point it out to them; just sit back and enjoy the show.)

Rule #9: if you do not want to discuss something, do not bring it up yourself. (Related observation: peace and unity is rarely achieved by insulting the ones you wish to be in peace and unity with.)

Rule #10: only provoke the enemy when you are prepared for the war declaration.