FW Complex NPCs and Standings (CSM)

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All this data is potentially out of date, and should be taken with a truckload of salt

Stats[edit]

  • Raised by: TeaDaze
  • Submission Date: Sun, December 13, 2009
  • Issue ID: tbd

Summary[edit]

NPCs care too much about standings

The FW complex NPCs will not shoot you if you have high standings with their faction, even if you are in a hostile militia. In the actual primary hostile militia, this is somewhat balanced by gaining standings fast for capturing complex, and thus losing enemy faction standing fast, so you can not do this for long. But if you are in the "off militia" (e.g. Caldari for Minmatar, Amarr for Gallente, etc.), you do not gain or lose standings for plexing.

Solution[edit]

Have FW complex NPCs shoot members of hostile militias regardless of their standings. Alternatively, to diminish the ability of third parties to interfere, have FW complex NPCs shoot everyone who is not part of their associated militia or the allied militia.

Pros[edit]

  • Stops a game breaking exploit where people in "off militia" can capture systems without being fired on.

Cons[edit]

Relevant Forum Threads[edit]

[1]

CSM Meeting Minutes[edit]

Votes[edit]

Passes: /