Precision heavy missiles (CSM)
All this data is potentially out of date, and should be taken with a truckload of salt
Raised by: Jade Constantine
Submission Date: 16-06-2008
Issue ID: 0102-01-0042
Precision Missiles are weapon systems that are designed to give the skilled missile user a weapon capable of dealing with fast or small targets that would normally exceed high power missiles ability to engage. They attempt to perform this task while giving up firepower, range, and ship velocity.
In their current incarnation, precision lights are the only system capable of achieving this goal. Precision Heavy Missiles are in every way worse to Precision Cruise Missiles, and both Precision Heavy and Precision Cruise are inadequate to engage fast moving targets.
While a buff to Precision Missiles on the whole would be nice (not to mention all T2 ammo), I believe that to be beyond the feasible range of short term implementation. In the case of T2 heavy missiles, we are dealing with a bug, and it is high time it is fixed.
The Precision Heavy is slower for no reason, has a meaningless 33% explosion velocity improvement (compared to the 100% improvement to explosion velocity of Precision Cruise over base), a heavy velocity penalty, and dramatically shorter range. Precision Cruise are in every way superior for shooting nano-HACs than a Precision Heavy. This is the equivalent of Battleship long range turrets having superior tracking, range, and damage of cruiser class counterparts.