Remote jumpclone destruction (CSM)
All this data is potentially out of date, and should be taken with a truckload of salt
Raised by: Ankhesentapemkah
Submission Date: 18-08-2008
Issue ID: 0102-03-0072
Under the current game mechanics, the player has to be present at the jumpclone location to allow for the jumpclone’s destruction. This can lead to awkward situations due to the limited amount of jumpclones in the player’s possession at a given time.
The proposed solution is to allow the players to use the ‘destroy clone’ feature remotely.