Shield gang bonuses should be applied just like armour ones (CSM)

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Stats[edit]

  • Title: Shield gang bonuses should be applied just like armour ones
  • Raised by: Sokratesz
  • Submission Date: 25 Dec 2009
  • Issue ID: ?

Summary[edit]

Issue:

If you join a fleet with armour bonuses, they are applied instantly, adding xx % to your armour.

If you join a fleet with shield bonuses, they are *NOT* applied instantly, instead your total shield is increased but the amount is shown as 'damage', requiring you to wait for a long time for it to passively recharge, or to boost it / have it boosted to max before you can enjoy the full bonus.

Even worse, this happens every time you change sessions (undock, jump system, jump cyno, etc.)

Proposal:

Make shield bonuses apply instantly, like armour. If you have already taken damage, its easy to not make it exploitable by making new shield % == old shield %, or one of many other ways.

  • EDIT:

The proposal has been brought up a first time, and it was deemed incomplete. I would like to re-raise it with the following addition:

To prevent passive shield tankers (depending on recharge) to gain benefits from this bonus, it should increase shield recharge time by the same % that it does shield HP.

This should count for both normal gang bonuses and titan fleet bonuses, so that the siege warfare skill would read:

'increases gang member shield hp and recharge time by 2% per level'

And the leviathan description would read:

'increase gang members shield hp and recharge time by 7.5% per level'

This makes sure that the recharge rate per second stays the same when compared to non-bonused, thus negating any advantage the ship main gain from recharge.

Relevant Forum Threads[edit]

Relevant Info[edit]

CSM Meeting Minutes[edit]

Votes[edit]

Failed: 7/2