Shield gang bonuses should be applied just like armour ones (CSM)
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- Title: Shield gang bonuses should be applied just like armour ones
- Raised by: Sokratesz
- Submission Date: 25 Dec 2009
- Issue ID: ?
If you join a fleet with armour bonuses, they are applied instantly, adding xx % to your armour.
If you join a fleet with shield bonuses, they are *NOT* applied instantly, instead your total shield is increased but the amount is shown as 'damage', requiring you to wait for a long time for it to passively recharge, or to boost it / have it boosted to max before you can enjoy the full bonus.
Even worse, this happens every time you change sessions (undock, jump system, jump cyno, etc.)
Make shield bonuses apply instantly, like armour. If you have already taken damage, its easy to not make it exploitable by making new shield % == old shield %, or one of many other ways.
The proposal has been brought up a first time, and it was deemed incomplete. I would like to re-raise it with the following addition:
To prevent passive shield tankers (depending on recharge) to gain benefits from this bonus, it should increase shield recharge time by the same % that it does shield HP.
This should count for both normal gang bonuses and titan fleet bonuses, so that the siege warfare skill would read:
'increases gang member shield hp and recharge time by 2% per level'
And the leviathan description would read:
'increase gang members shield hp and recharge time by 7.5% per level'
This makes sure that the recharge rate per second stays the same when compared to non-bonused, thus negating any advantage the ship main gain from recharge.
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