Ship balancing (CSM)

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All this data is potentially out of date, and should be taken with a truckload of salt

Stats[edit]

  • Title: ship balancing
  • Raised by: mazzilliu
  • Submission Date: 25 July 2010
  • Issue ID: ???

Summary[edit]

CCP's ship balancing is usually an all-or-nothing affair with massive boosts/nerfs being implemented once a blue moon. there are ships and modules that have been useless for years while other ships have been known to be overpowered for a long time before they are nerfed.

Potential Solution[edit]

Make ship balancing something that happens more often. Instead of gigantic changes made once in a long time they should make the changes in smaller increments, and rely more on player feedback on Singularity. Also put more emphasis on boosting or re-purposing things that are considered worthless.

There should be more reliance on trial-and-error in ship changes, since testing things on singularity is not particularly risky.

Pros[edit]

  • more thorough ship balancing


Cons[edit]

  • your FOTM spaceship wont be FOTM for a really long time anymore


Relevant Forum Threads[edit]

Meeting Minutes[edit]

TBA

Votes[edit]

TBA