Talk:Damage types

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Heh. "Too informal?" Because Eve Online is SERIOUS BUSINESS, and certainly not a "game" people play for fun.


The article suffers from excessive and redundant linking of terms, making it hard to read. There is no reason to link _every_ _single_ _time_ that the word 'damage' is used. --Rakshasa Taisab 15:08, 21 January 2009 (UTC)


You can use the nowiki formating for it Damage if it helps sort it. Not the best solution but if does help sort tings out for now. We are aware that the autolinking motor is nead of some tuning. Somone gave it to mutch sugar so it is a bit overentusiastic, i beleve they are looking into it. --ISD Vakiri Vak'amon 16:18, 21 January 2009 (UTC)



The native damage types part is really unclear. Could someone please clarify it? My original interpretation of the in-game statistics for ammo was that it would be something like base damage + elemental damage * (1 - resist), but the native damage reduction section seems to indicate otherwise, yet i can't seem to figure out what its suggesting. (for example, given EMP S, which lists 5 EM and 4 Explosive, 2 kinetic damage, a base shield damage of 7.8 and a base armor damage of 7.1. The only way i can contrive to interpret the description is (sum of elemental damages) / base damage (shield or armor depending on what is taking damage) is a scalar that is then applied to each damage elemental to derive an effective amount of each damage type based on what is being hit which is then sent through whatever resistances the target has. Is that correct? Or am i just missing something obvious--newdok 07:18, 24 February 2009 (UTC)

Resistance table?[edit]

I wrote up a little table that helped me figure out quickly which type of damage was better against what.

Assuming I understood it correctly, 1 is best against the item, and 4 is the weakest.

        Armor/shield
EM:           1/4
Thermal:   2/3 
Kinetic:     3/2
Explosive: 4/1

Correct? Or am I barking up the wrong tree? --Tiiquenya 08:10, 15 January 2010 (UTC)


This page is mostly wrong and needs a lot of work. I will come back and work on it another time but is somebody want to beat me to it fine.

I've fixed the inward links to the damage types which can now be correctly linked inwards directly with the following. ~~

[[Damage_types#Electromagnetic|EM]]
[[Damage_types#Explosive|Explosive]]
[[Damage_types#Kinetic|Kinetic]]
[[Damage_types#Thermal|Thermal]]