Allow different UI configuration depending on whether you are docked or not. Currently we have some UI windows that are shown only in space or only when docked, but many others are shared. I'd like to see an option to have for instance "Character Sheet" and "Regional Market" windows open when docked, but closed when undocked. On the other hand I have no need for the recently added "Saved locations" when docked, but I'd like it open automatically once I undock. For relative simplicity I'd be open to just having the two states of all windows, so that you could have two completely different UI layouts for when you are docked/undocked without any inheritance between them when it comes to open/closed state and position.
As a new player doing missions, it's easy to forget mission items that you are granted, and which are required.
The "Agent Missions" UI is a great tool. A step could be added to it (eg., "Load item X into your cargo bay")
NPC Agent Info tab: Research Services list is hard to read. Just convert commas to line breaks. For some NPC's, their info window must be stretched screen-wide to read all the items.
Multiple personal wallets
Remember previously selected tab on Character Info
Memory of the last selected tab is handy, particularly for Employment History
When I select Show Info for a character the default tab differs by character because some people have a Bio tab and others don’t. There is effectively an intermittent out by one error.
Use the memory of the index of the final tab, or memory by tab name.
Add the wallet back to the default Neocom. Make Neocom icons color-coded again.
Fix the default overview and UI. It is horrendous, unexplained, and unclear. It's driving away new players.
Change local chat so that it still shows the correct number of people in system, however their names (and affiliation/blue status) are hidden until they speak up.
That way, it becomes considerably more difficult to use local as an intel tool, while keeping most of its functionality as an information tool and chat service.
Add horizontal scroll bars to windows. It's often unclear there's more info hidden to the side that only expanding the window can reveal, and this is painful at lower resolutions. Windows like Corp Management and Structure Browser suffer from this heavily.
To all market Transactions entries, add Item ID tooltip (or a new column with this info.)
<i>(Encourage more market activity by reminding players what item buy orders have expired.)</i>
Improve sorting of Salvaged Materials. T1 and T2 blueprints and items are separated by meta levels and icon overlay tags, but the materials to build them are not.
Increase item hanger limit of (currently) 1,000 item-stacks.
Enable designation of containers in item hanger, which will be used as sources of items for new ship fitting, based on saved fits.