Industry Planner
Enter a bill of goods (the items you want built, e.g. 5 Sabres, their fitted weapons and modules), any materials you already have on hand, and how many manufacturing/reaction job slots you have available. Resolve to get a full recursive build tree, an aggregated shopping list, and a slot-scheduled build timeline.
Saved Plans
Logged out - log in with EVE SSO to save and reload plans.
Bill of Goods
| Item | Quantity |
|---|
Materials Already On Hand
Any typeid at any level - raw materials or intermediate components - nets out of demand before deciding what still needs to be built or bought.
| Item | Quantity on hand |
|---|
Blueprints Owned
Paste a list of blueprints you own to preset their ME / TE / Blueprints Owned before resolving (tab-separated: Blueprint Name, ME, TE, Quantity Owned - the blueprint's own name, e.g. "Sabre Blueprint", not the item it builds). These apply automatically once you Resolve, and also show up (and stay editable) in the Per-Blueprint table below after resolving.
