The CSM 9 Elections are on (or will be shortly) Please vote, ideally for me, so I can provide a little leverage on CCP for third party developers, and for industrialists. Forum Thread. Suggested voting list in no particular order

Stabber

Things should now be working right for extra materials and how waste is applied there. Thanks go to Lutz Major, and other people from the forum.

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Base Materials

MaterialPerfectWith ME wasteWith your production wastePerfect CostCostDifferenceWaste Eliminated at
Tritanium3074840000061496
Pyerite772030000015440
Mexallon25832000005166
Isogen5350000001070
Nocxium128000000256
Zydrine2690000053
Megacyte610000012
Total   
Total with Extra materials  
Sell Price  

A no waste ME is: 61496

Extra Materials

MaterialExtra materialsExtra Materials with PEDamage/use per jobCost
Tritanium1525161 
Pyerite927971 
Mexallon101681 
Isogen39501 
Nocxium12201 
Zydrine2911 
Megacyte491 
Total

Extra Materials have PE waste applied, if they also exist in the main list.

Skills Required

SkillLevel
Industry1


Base timeTime with PEYour timeYour POS time
12000   
iskh   

Material Efficiency Research Time


Base Research timeYour TimePOS Time
240000  

Production Efficiency Research Time


Base Research timeYour TimePOS Time
240000  
Prices
STritanium5.27
SPyerite12.37
SMexallon50.19
SIsogen135.30
SNocxium755.23
SZydrine726.59
SMegacyte1638.40
SStabbermake10649998.00
Edit prices


BaseEncryptionDC 1DC 2MetaItemDecryptorChance












Base chance is 20% for battlecruisers, battleships, Hulk
Base chance is 25% for cruisers, industrials, Mackinaw
Base chance is 30% for frigates, destroyers, Skiff, freighters
Base chance is 40% for all other inventables
DecryptorModifierRunsFinal MEFinal PE
None1+0-4-4
Augmentation0.6+9-6-3
Optimized Augmentation0.9+7-2-4
Symmetry1.0+2-30
Process1.1+0-1-1
Accelerant1.2+1-21.
Parity1.5+3-3-5
Attainment1.84-5-2
Optimized Attainment1.9+2-3-5