tl;dr: In this post, I talk about how I'd change industry, to shake things up a bit, while not crippling anyone. Change highsec slots and costs to make station based industry less attractive. A lot of the following depends on significant updates to POS, and corp role management. Specifically the ability to launch POSes for […] Read more
I covered the basics of Blueprint details from the SDE back in my last post , which covers most of what people actually want to know. There are a few extra bits which the more dedicated coders will want. They're simple enough to work out, but it's time you might not want to have to […] Read more
As you may know, I'm the 'author' of one of the blueprint calculators that some people use in EVE Online. The one at http://www.fuzzwork.co.uk/blueprints/ If you didn't know that, how did you get here? ;) Anyway, it's not uncommon to see people asking how to get the materials for building something out of the Static […] Read more
Exploration can be a pretty lucrative thing to do in EVE. It's chance based, so you'll spend a good deal of time scanning and finding only unstable wormholes, but if you have an appropriate ship to do what you find, you can make millions. It's also somewhat more interesting than shooting red crosses ;) Anyway, […] Read more
There have been many words written on how to fit ships in EVE Online, but not so many written by me. So here are mine. I'm not going to tell you 'This is how you fit a ship.' No-one can tell you that. There are no rules to follow which will give you a good […] Read more
This is all inspired by A post by Two step about where he'd like to see POSes going. I pretty much agree with what he's saying, but it inspired a few more detailed thoughts than I was happy putting into a comment on someone elses blog. So, I'm writing this one. The method for placing […] Read more
A pretty decent Prowler fit. Not a huge cargo hold, but it'll align really quickly, which helps you get out of dodge. Try opening this page in the IGB and clicking on it. :) Read more
I've seen a few people who've had a fundamental misunderstanding of how EVE's market works. While it's been explained to them, I'm going to explain it here, so I can direct people more efficiently. There's even a picture, which I'll be referencing in the explanation. The most important thing in the market, is to understand […] Read more
Been working on a little something, and it looks to be working out nicely. I had been wanting to be able to put in ship fits here, and have them look semi reasonable. And now, I can. Now up on github, with basic integration instructions. https://github.com/fuzzysteve/Ship.js Feel free to use the code directly from here, […] Read more
I've been meaning to get my feet properly wet in PvP for a while now, and shortly before the end of Fanfest, I took the plunge, setting up a new account and slapping some skills on to train. This may have been a little alcohol fuelled, but that's Fanfest for you. Also fuelled by the […] Read more