Category: Getting Started

Manufacturing 201 - Tech 2

Tech 2 manufacturing is a clickfest. If you don't like having to do a great deal of clicking, just wanting to installing jobs once a week, move on. You will be clicking a lot. That said, the profits with Tech 2 manufacturing can be pretty good. They're more sensitive to market conditions than many T1 […] Read more

Manufacturing 102 - Research

Research is an important aspect of industry in EVE online, though it's one that, initially, all you have to pay attention to is the output, rather than how to do it yourself. This is because there are plenty of people out there who are more than willing to sell you the fruits of their labours, […] Read more

Manufacturing 101

The basics of manufacturing in EVE are pretty simple at their core: Get a blueprint, get some minerals/components, put in a manufacturing job, deliver it when it completes. But as with most things in EVE, there are little twiddly bits to take into account, various bits of maths it's helpful to know. This post is […] Read more

Ship Fitting for Beginners - Part 1 - Tanking

There have been many words written on how to fit ships in EVE Online, but not so many written by me. So here are mine. I'm not going to tell you 'This is how you fit a ship.' No-one can tell you that. There are no rules to follow which will give you a good […] Read more

Understanding the Market

I've seen a few people who've had a fundamental misunderstanding of how EVE's market works. While it's been explained to them, I'm going to explain it here, so I can direct people more efficiently. There's even a picture, which I'll be referencing in the explanation. The most important thing in the market, is to understand […] Read more