I’ll prefix this all with: I’m not particularly experienced when it comes to Null, and Sov grinding. I’m not a Noob to eve, that’s just not an area I’ve gone into. Most of this stems from the arguments about it that I’ve seen on the forums.
From the sounds of it, the main complaints are:
Grinding Sov is dull, as you have to take out many multi-million EHP structures, to do pretty much anything to someone. Or camp their systems to stop them maintaining their upgrade levels.
This isn’t fun. Not fun at all.
The second is: There’s no space that’s not taken. Even if it’s not being used, it’s not available.
What I’d suggest is the following, with large parts stolen wholesale from Faction warfare.
If a system has neighbors which are not owned by the same alliance, and don’t have upgrades, they are ‘Frontier’ systems. Frontier systems do not improve in Strategic index, unless the system has levels in either Military or Industrial.
In all systems strategic index will decay, if there are no other upgrades.
Upgrades are not anchored at POS any more. They are stand alone structures which generate a deadspace field (with free acceleration gate) The owner can set the size of ship that can enter these. This cannot be changed after installation, without tearing it down. (This includes moon mining facilities)
Upgrades and levels of the indices spawn complexes, which can be attacked by people to reduce the index levels in a system (or knock out an upgrade). When the Indexes hit zero, a final complex will spawn (at a time set by the owner, or X hours away. Just to deal with off hours invasions) which will remove Sov from the system, if defeated.
The higher the levels of indexes, the larger the ships that can enter the some of the complexes. These complexes will have multiple entrances, to make camping the way in more difficult.
Effects:
- If you can get behind enemy lines, you can blow stuff up and mess with their upgrades. And while doing so, you can be sure you won’t be hot dropped, by staying in the smaller complexes. you’ll do less damage in them, but they’ll allow you to chip away.
- Fights should be somewhat more fun that the blobs. As you can always blap stuff in a frigate or cruiser
- Sov isn’t an all or nothing affair. You can hurt an enemy, even if you can’t knock them out. A BLOPs fleet can cause pain.
- You don’t need to take down a POS to get at the goo. I’m thinking a multipart facility. taking it entirely offline is hard, but damaging it so you can steal, easier.