Tag: development

Understanding the Eve Online SDE - Part 1

How many parts is something I can't yet answer. As many as it takes. The SDE is a Static Data Extract from Eve Online. It contains information like where stars and planets are, how much Tritanium goes into a Typhoon, what skills are needed for which modules and so on. It's a useful bag of […] Read more

market.fuzzwork.co.uk

With the introduction (a wee while ago) of the new eve market data endpoint, and the problems which surfaced at Eve Central while that was happening, I decided to create my own market data website. And so, I present market.fuzzwork.co.uk I posted it was out a few days ago, but thought I should write a […] Read more

BP Calculator: T2 Invention update

Just another quick update. The Form Entry page now has another submit button, called 'Enter list - T2 Invention'. If you use this, it will take a list of T1 blueprints which can be invented from (ignoring anything else) and produce a list of everything you can make, along with a basic price for them. […] Read more

Updates and future plans

If you were to drop by the blueprint calculator , you'll have noticed a few changes. New features Regional prices. You can now pick the region on the price list. It will always default to Jita for now. Collapsible price list. It will remember the state you left it in. Parser for a blueprint list. […] Read more

Using the Eve Central API with PHP

We're going back to basics here. One thing that many sites, which are using the SDE from Eve, want to do, is access price data from EVE Central api . I don't do this myself, having a EMDR relay , and consumer to provide my market data, but back when I was starting out, I […] Read more

Dev Track Day 2 - Part 2

This was the WebGL session. It's great. Really really great. The only problem is, potentially, delivering the models to the clients. Other than that, it's wonderful. If you can take the loading time, it's great. https://github.com/ccpgames/ go fork it. Not a huge amount to say really. It was demos of graphics stuff. which looked great. Read more

Dev Track - Day 2 - Part 1

Just a small gap between the SSO session and the WebGL session. The SSO looks to be fairly simple to work with. It's a shame that the demo mobile applications which were demonstrated didn't use a native browser, using an embedded one, which is far from good practice with OAUTH2, but they do make them […] Read more

Useful bits and pieces - Eve SDE

Once you get comfortable with the CCP way of doing things, the SDE isn't too bad to work with. You'll have to dig around in it to get some of the numbers you want, and sometimes it's the opposite way round from what you'd expect, but it's not too bad, most of the time. Here […] Read more

Eve SDE SQL – Blueprint Details - Part 2

I covered the basics of Blueprint details from the SDE back in my last post , which covers most of what people actually want to know. There are a few extra bits which the more dedicated coders will want. They're simple enough to work out, but it's time you might not want to have to […] Read more

Eve SDE SQL - Blueprint Details

As you may know, I'm the 'author' of one of the blueprint calculators that some people use in EVE Online. The one at http://www.fuzzwork.co.uk/blueprints/ If you didn't know that, how did you get here? ;) Anyway, it's not uncommon to see people asking how to get the materials for building something out of the Static […] Read more