The final stretch. This has been a long week, and a draining one at that. It’s been pretty good, but if it went on longer, I’d probably end up breaking one of the windows to let some cold air into the room. (10 CSM, 2 Community Devs, + Devs from meetings. And the lights. it heats up rapidly)
- EVE Producers
- Team Security
- FW & PVE
- White Paper review
- Community and Localization
- Summit Retrospective
Producers aren’t quite what you’d think. With the teams having a lot more control of what they do, their Managers exist to smooth the way for them. they take care of the regular HR stuff, while the dev teams get on with the regular stuff.
It was a good conversation, giving us insight into how things are managed.
Just kidding 😉 I’m expecting most of the minutes to be NDAd, but we had a good conversation with them, and I’m hopeful that you’ll see something from them soon.
FW & PVE
The team isn’t combining these. They’re just the team working on both things. (There are a few things which are linked, but it’s not the reason they’re together). We talked abiut their plans (which should be, to some degree, in the minutes). It’s going to shake up the warzone, which is good. Stagnancy is bad.
White Paper review
We and CCP have been kicking round the white paper for a while, hoping to simplify it, and get a document which we all agree on. Not quite there yet, but really close.
Community and Localization
A session to talk general community stuff, with the community team, and the people handling localization. Covered a bunch of things.
An After Action Report on the summit itself, and how we thought it went, and how it could have gone better. Really worthwhile, though not, tbh, hugely interesting for people who weren’t there. Lots went well. A few things, not so much. (We were in their biggest meeting room. But with all of us in there, and it not having good cooling, we boiled. Next time, probably a smaller one, but with an exterior door)
And so the summit ends. It went better than I expected, though that’s down to bad expectations on my side. I should remember that face to face nearly always goes better. When you deal in mostly text, or just audio, a lot is lost. When we could see, and compensate, things went smoothly.